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SpillD guide

How to play SpillD

Learn legal pours, empty-tube planning, modifiers, and clean color stacks in SpillD.

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Availability
Web · Google Play

Read the top layers

Only exposed top segments can move. Look for matching exposed colors and keep at least one flexible destination whenever possible.

Tap a source tube, then an empty tube or a tube whose top color matches. SpillD moves the legal run of matching segments while respecting tube capacity.

Preserve working space

An empty tube is a planning tool. Filling every gap too early can trap colors under incompatible layers, so consolidate deliberately.

Learn new modifiers

Later chapters introduce locked tubes, frozen segments, rainbow wilds, and sealed tubes. Each mechanic receives an in-game introduction before it matters.

Finish the board

The puzzle is complete when every non-empty tube contains a single color.

Quick answers

Common questions

When is a pour allowed?

Pour into an empty tube or onto the same exposed color when the destination has room.

Can I undo a move?

Yes. Undo restores the previous tube state when an undo is available.

What do frozen or locked tubes do?

Chapter introductions explain each modifier before it enters regular puzzles.